﻿package view.uilt
{

    public class Roledata extends Object
    {
        public static const LvCoe:Number = 1.07;
        public static const LvPar:Number = 4700;
        public static const ReinCoe:Number = 1.12;
        public static const ReinPar:Number = 2000;
        public static const WarriorHpCoe:Number = 1.55;
        public static const WizardHpCoe:Number = 0.725;
        public static const TaoistHpCoe:Number = 1;
        public static const CareerInit:Number = 150;
        public static const HpRate:Number = 0.25;
        public static const MpRate:Number = 0.25;
        public static const AttackRate:Number = 0.1;
        public static const DefendRate:Number = 0.05;
        public static const WarriorMpCoe:Number = 1;
        public static const WizardMpCoe:Number = 5;
        public static const TaoistMpCoe:Number = 3;
        public static const WarriorPhyCoe:Number = 0.02953;
        public static const WarriorMigCoe:Number = -0.008439;
        public static const WizardPhyCoe:Number = -0.008439;
        public static const WizardMigCoe:Number = 0.02111;
        public static const TaoistPhyCoe:Number = 0;
        public static const TaoistMigCoe:Number = 0;
        public static const EquipAttAttackRate:Number = 0.45;
        public static const EquipAttDefendRate:Number = 0.45;
        public static const EquipAttHpRate:Number = 0.45;
        public static const EquipAttMpRate:Number = 0.45;
        public static const EquipBaseAttackRate:Number = 0.85;
        public static const EquipBaseDefendRate:Number = 0.95;
        public static const EquipBaseHpRate:Number = 0.65;
        public static const EquipBaseMpRate:Number = 1;
        public static const WeaponAttackRate:Number = 0.2;
        public static const ClothesAttackRate:Number = 0.09;
        public static const RingAttackRate:Number = 0.09;
        public static const HeadAttackRate:Number = 0.08;
        public static const WristAttackRate:Number = 0.08;
        public static const NecklaceAttackRate:Number = 0.08;
        public static const ShoesAttackRate:Number = 0.08;
        public static const BeltAttackRate:Number = 0.08;
        public static const EmblemAttackRate:Number = 0.05;
        public static const WeaponDefendRate:Number = 0.09;
        public static const ClothesDefendRate:Number = 0.2;
        public static const RingDefendRate:Number = 0.08;
        public static const HeadDefendRate:Number = 0.09;
        public static const WristDefendRate:Number = 0.08;
        public static const NecklaceDefendRate:Number = 0.09;
        public static const ShoesDefendRate:Number = 0.08;
        public static const BeltDefendRate:Number = 0.08;
        public static const EmblemDefendRate:Number = 0.05;
        public static const ClothesHpMpRate:Number = 0.15;
        public static const WeaponHpMpRate:Number = 0.1;
        public static const NecklaceHpMpRate:Number = 0.1;
        public static const HeadHpMpRate:Number = 0.1;
        public static const RingHpMpRate:Number = 0.08;
        public static const WristHpMpRate:Number = 0.08;
        public static const ShoesHpMpRate:Number = 0.08;
        public static const BeltHpMpRate:Number = 0.08;
        public static const EmblemHpMpRate:Number = 0.07;

        public function Roledata()
        {
            return;
        }// end function

    }
}
